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Wednesday, April 16, 2014

Darkfall Unholy Wars new territory featues explained.

Darkfall is a territory control game where clans compete against each other to capture cities, hamlet, villages, and sea towers.  When clan captures multiple holding in the same area they all get connected by "Area of Influence" or AoI.  When clan members are inside AoI they get the benefit of extra income, prowess, gold, loots.  The game is geared toward Kingdom building and large scale battles.  Darkfall has the largest non instanced map of any MMORPG in the market.
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Map of Agon





Details on the mechanics Darkfall's Territory Control component and the Levy Collector, integral parts of Darkfall's sandbox philosophy.

More details:

Territories & Regions


All clan territorial objects (cities, hamlets, villages and fortresses) in the world have had a territory painted around them; clans that capture the territorial object now also own the territory around it; Resulting in 108 individual territories throughout Agon; 50 city/hamlet territories, 56 village territories and 2 sea-fortress territories.

Ownership of that territory provides clan members with a set of bonuses related to activities they perform within their territories. These bonuses affect prowess gains, loot quality from harvesting and loot quantity from killing monsters. Each territory provides the same bonus types, in different quantities, as follows:


Bonus Village Hamlet City Fortress
Prowess Gain Increase +1.5% +2.5% +5% +10%
Chance of 'Rare' Harvesting Loot Increase +0.5% +1.5% +2.5% +5%
Monster Loot Increase +1.5% +2.5% +5% +10%
Gold Increase for Monster Loot +2.5% +5% +10% +20%

Members of clans allied to the clan that owns the territory will receive the same bonuses to activities in that territory, at 50% of the magnitude that members of the owner clan would receive.

When a single clan owns two, or more, neighbouring territories (territories that share a common border), these territories effectively merge into a single “region”. Bonuses from each territory in a region stack (sum) and are effective throughout the total combined area of the region; for both members of the owner clan, and members of allied clans.

Clans are still free to own separate territories (or even multiple, disconnected regions), but the bonuses from each territory/region will be isolated to those territories/regions and will not combine with bonuses from other disconnected territories/regions.

Territorial ownership, and political relationships, can be seen by all players, from the world-map (see below). Additionally, when a player enters a territory or region owned by a clan, they will receive a message indicating whose territory they have entered, and if they are welcome there or not; notifications that players have entered their territory are not shown to members of the owner clan.

Levy Collectors




Within each city and hamlet territory, a levy collector has been placed into the world, near to (but outside) the city/hamlet. These collectors generate resources based on player activity in the territory. Each resource generating activity in a territory has a chance to generate an additional copy of the item within the territory’s levy collector. Once full, any player, or party, can requisition the rewards from any levy collector, using a pair of requisition gauntlets and some globules of greed.

Activities that can fill a levy collector include, harvesting (including digging and sea scraping), monster loot (including skinning), village capture and requisitioning rewards, chest loot and fortress capture rewards. The probability of an item being generated in the levy collector is biased towards active sources of rewards (monster killing, for example) over more passive activities (harvesting, for example), and is biased towards rare drops from harvesting activities. This means that if players populate their territory and perform high-yield, active, activities, the collector’s inventory will reflect that, in the quality of the items contained within, on the other hand, if players fill their collector with low-yield, passive, activities, the contained rewards will be equally unrewarding.

In the case of a clan owning a region containing multiple levy collector territories, resources generated in any village or fortress territory of the region have a chance to fill any levy collector in that region; if the activities are within a levy collector’s own territory (a city or hamlet territory), then they will fill that levy collector only.

When a city or hamlet territory is under conquest protection, resources will still be added to its levy collector, but cannot be requisitioned until the conquest protection ends.

Territory Map


The territory overlay can be enabled on the map, when the map is in full-screen mode, using the “political map” overlay toggle button, to the bottom of the left-hand menu bar. When enabled for the 1st time, all territories on the map will be coloured according to the player’s own clan’s political stance towards the clan that owns the territories. When the overlay is enabled and the map is full-screen, a pop-up window will be displayed that contains a list of all the clans that currently own territory in the world. A space is reserved at the top of the window for the clan that currently owns the largest (based on area) collection of territories in Agon. The list of clans is initially sorted into descending order of total territory area, but can be re-sorted using any of the available sort orders in the filter bar (accessed by clicking the “filters toolbar” button at the top of the window); the filters toolbar also contains a text box to filter/search the list of clans, a “collapse all” button (enabled when any list entries are in an expanded state) and a “clear all filters” button (visible when any filters have been selected).

The overlay can remain enabled when the map is not full-screen, and be displayed on the mini-map; but the pop-up window will only be visible when the map is in full-screen mode.

Each entry in the clans list contains information about the total number of territories that clan owns, along with a colour-selector, and button to access the clan’s overview window and view more detailed information about that clan. When the list is expanded (by clicking the “expand” button to the left of the entry, or double-clicking the entry itself) additional information about the total area of the clan’s territories, and a break-down of the specific types of territory (and their total areas), is shown. To collapse an entry, click the “collapse” button (in place of the “expand” button), double-click the entry, or click the “collapse all” button in the filters toolbar.

When no clan is selected in the list, the overlay is operating in “user-defined” mode, and the player is free to select colours (using the colour-selector) for any clan in the list; selected colours are saved for the next time the overlay is used. If the player selects a clan in the list (by clicking the entry), the overlay enters “political stance” mode, where the colours of the clan’s territories are changed to indicate the political relationships between the clans. There are pre-defined colours for each political stance and for the selected clan themselves; in this mode, players cannot select any colours using the colour-selectors, which now display a lock icon. In this mode, an icon is also displayed next to each clan in the list, which shows the political stance. The displayed political stance is always the selected clan’s (the clan with the gold coloured name, green coloured territory, and the shield icon) stance towards the other clans on the map; to view another clan’s stance towards the selected clan, players can change the selection to the clan of interest. A second click on the currently selected clan, will deselect the clan, and return the overlay to “user-defined” mode.

An additional feature of the overlay is the ability to toggle the visibility of individual territories on and off. This is done by single-clicking the map marker for the territorial object within the desired territory (the map markers for cities, hamlets, villages or fortresses). If the overlay is not enabled at the time (no territories are shown on the map) the territory for only the clicked object will be displayed; additional territories can be displayed at the same time by clicking the appropriate map marker. When the overlay is enabled in this manner, all territories will be displayed in a neutral colour, with no fading of borders that are interior to the territories in a single clan’s connected region, and the pop-up window will not be displayed; if the “political map” overlay button (on the left-hand menu) is then clicked, the overlay will fully enable, displaying all territories, with colours, and the pop-up window will appear. When the overlay is enabled, clicking a territorial object’s map marker will hide that object’s territory, and clicking the map marker a second time will display the territory once again.

Double-clicking any city or hamlet map marker will, as before, open the overview window to view more details about that city or hamlet.

Source:https://forums.darkfallonline.com/showthread.php?389502-Territorial-Control-information

How to make Gauntlets


The Materials for the Gauntlets you need for leech the Villages and the Levy Collectors are the
Requisition crystals (required to craft requisition gauntlets) can drop from the following monsters:

  • Kobold Strongman
  • Goblin Warlord
  • Ogre Bully
  • Hobgoblin Officer
  • Black Knight
  • Shadow Knight

All craftable via the engineering skill and needs for example .:

1x Selentine Gauntlet = 50g 2xSelentine Ingots,3xSelentine Cloth,3x Inferior Glyphs, 3 Flawed Prims of Requisition

Source: http://steamcommunity.com/app/227400/discussions/0/540739319576582910/