Wednesday, May 27, 2015
This is my suggested changes that will have a significant positive impact in Darkfall. This will add value to in-game activities like farming, exploration, and enhance the sense of progression among players.
This will allow AV to introduce hundreds of new items in the game that will be highly sought after.
Implementation: Categorize these scrolls & books into common, non mastery, and mastery.
non-mastery: players may learn as many non-mastery recipes as they wish but it will cost gold. More recipe a player learns, more expensive (exponentially) it gets to learn new non-mastery recipes.
All new players will have all the first rank armor and weapon recipes memorized by default.
When a player first learns a new recipe they will have a 75% success rate. The more they make the higher the success rate increases.
A player may choose to "forget" a recipe. Only prowess will be refunded. If the player decided to pick up the same recipe they will start off from "75%" again.
A player doesn't need to "level up" their crafting anymore to create the next tier gear. They just need to obtain the appropriate book or scroll.
This system is essentially specialization and it will introduce trade offs, player dependency and encourage trading/player interaction. All players will have much motivation to engage in game activities because they now have a chance to obtain recipe scrolls/books which they can learn, share, trade with other players or even sell it to vendor for gold.