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Wednesday, May 27, 2015

Implement crafting through recipe books & scrolls

This is my suggested changes that will have a significant positive impact in Darkfall.  This will add value to in-game activities like farming, exploration, and enhance the sense of progression among players.

 
Proposal: ALL craftable items are learnable ONLY from recipe scrolls/books that will drop from mobs, chest, treasure maps and they are tradeble, lootable.   These books can also be sold to NPC vendor for reasonable amount of gold.

This will allow AV to introduce hundreds of new items in the game that will be highly sought after. 

Implementation: Categorize these scrolls & books into common, non mastery, and mastery.

common: players may learn as many common recipes as they wish. (Doesn't require gold or prowess).




non-mastery: players may learn as many non-mastery recipes as they wish but it will cost gold.  More recipe a player learns, more expensive (exponentially) it gets to learn new non-mastery recipes.



mastery: players may learn as many mastery recipes as they wish but it will cost both gold and prowess.  Amount of gold and prowess needed will increase exponentially as they memorize more mastery level spells.



All new players will have all the first rank armor and weapon recipes memorized by default.

When a player first learns a new recipe they will have a 75% success rate.  The more they make the higher the success rate increases. 

A player may choose to "forget" a recipe.  Only prowess will be refunded.  If the player decided to pick up the same recipe they will start off from "75%" again.

A player doesn't need to "level up" their crafting anymore to create the next tier gear.  They just need to obtain the appropriate book or scroll. 

Each tier and style weapon will have separate books.  For example there will be  different books to cover militant, stoic, and barbaric Neithal Great Swords.




This system is essentially specialization and it will introduce trade offs, player dependency and encourage trading/player interaction.  All players will have much motivation to engage in game activities because they now have a chance to obtain recipe scrolls/books which they can learn, share, trade with other players or even sell it to vendor for gold.

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