This is my take on
Darkfall UW from a objective point of view since I have not played
Darkfall 1. First of all, I have played most popular and indie mmo's
available on the market. I am a fiend for open world pvp, conquest and
sandbox elements so most games I play, I lean towards that but I have
still tried out many themepark / semi-themepark games. I am also a
amateur game developer so I have a decent idea of how these guys are
designed, maintained and improved over time.
I will give my thoughts on the game here without any preconceived notions.
love pvp in this game because I don't think its too fast or slow, its
just in the middle somewhere. I have heard people complain about not
enough to do, I think they are missing the point here. A game like DF is
not meant to give you a reason to fight, it is to let you find your own
reasons. When I played Mortal Online, we use to fight for resources,
keeps, routes and sometimes for the sake of pvping. I think this feature
can be improved but for a game developed by a small team, this has been
a great experience so far.
I have always
passionately hated pve, role playing and all the AI crap in a game
because I love PVP and for the sake of pvp, I will craft(self
sufficiency). So far, PVE is only in this game to give you the resources
to eventually get to PVP. If you are looking for a story based, walk
you along type of pve than you are in the wrong place. If you are
looking to grind quickly to get to a pvp ready status than don't look
any further. As I hate pve, I have not tried any dungeons or bosses yet
so I am not going to comment on end game pve.
you are a crafter than you will probably enjoy this game as much as I
did as a pvper. Crafting system is quite similar to most other mmos out
there but I find it easier. When I played Tera, enchanting was the
simple reason I quit. You had to grind endless for gold to spend it on
enchanting which would fail 8/10 times. It was soo annoying that I ended
up leaving. I also did not craft in Tera just because it was not my
thing to do. DF was a great experience when it came to crafting. You
have to find your own way around but in a few weeks you will get a hold
of the game and know exactly where to get all the resources from. After
all, most people will only require Iron Ore, Timber, Raw Hides and
Cotton in the beginning of the game. Later on you will get into some
rare mats required to craft armor/weapons. I like it so far so go to
hell if you don't
I have heard a lot of people
complain about the UI but personally, I like it. I know its not the
smoothest and has some bugs but I was a EVE player so this is right up
my alley. I think most mmos don't feature a UI like this so people are
confusing UI with Radial Wheels and other are confusing Radial Wheels
with UI so they end up bashing everything. Radial Wheels are OK,
personally I don't have a better suggestion so I will keep my criticism
to myself. I like the organization of the UI but it could definitely be
I am just starting to get into
conquest game play and I love it. If you are new, I would suggest get
your self a guild early on and try to help your guild as much as
possible. This will make you a better player over all by practicing
different aspects of the game. Conquest has been great so far but it
could be improved. Attacking cities, taking over people's property and
resource warfare is what made EVE successful. I see this game going down
the same direction except (obviously) in a fantasy setting. I would
recommend super rare resources given out by nodes around a city.
think the game is find with how banking is done however I would suggest
local banking. The reason I suggest local banking is because it will
create a profession (courier), it will add more risk to the game and it
will also allow guilds to cut off supplies in warfare. This way you can
have all the chaos banks, city banks and so on but they are only local
OR you can always make banks in main cities as global but rest are
local. I think it would add another dynamic to the end game. Imagine
ganking a player and finding 10k gold and sets of armor that they were
transporting to the front lines. This will also lead into mounts with
transportation space and so on.
- 1v1 Combat
are extremely difficult to use but I guess I can work with them since I
have no better suggestion. I hate the old hot bars, I would like
something in between Tera / Age of Conan type combat. However, I am
pleased with what I see so far so I can make do. Its fun as hell
dropping those salvos all over enemies but its not so much fun when you
press the wrong key in middle of the combat because radial wheels suck
Feats are basically a ongoing quest that
gives you reward for grinding. I think most games you have to grind to
get somwhere so here DF is no different. Except, most games will hold
you hand and tell you a story while DF will hit you in the face with
reality, grind like a ♥♥♥♥♥ and you will get what you want.
I think the game is decent compared to most other mmos. Darkfall is
somewhere in between Tera (themepark sandbox mmo) and Mortal Online
(hardcore mmo). It is fun to play but hard to navigate in the start. I
like it so far after a few weeks and I think I will like it for a very
Tips for Beginners:
1. Once you leave the first town, find the nearest enemy in the green zone and kill it
2. Do not skip training (its not the best but without it you will be totally lost)
3. Mobs near main cities will give you great starting drops. Also, they will help you finish feats.
4. Stay in the safezone until you are about 3k PP.
5. Try to guild up before leaving the safe zone.
6. Ask questions, I have most of my questions answered in global quite quickly.
7. Don't listen to people that wine and make up your own mind about this game.
8. You will either love how this game is played out or you will flat out hate it. Either way, you will get something from it.
Don't get too attached to anything especially gear. Its easy to come by
and easy to lose. I lose spiked armor all the time, it hurts but that
is why i play the game but remember, it also feels great when you kick
someones ♥♥♥ and take their ♥♥♥♥.
10. Don't complain. If you don't
like the game, ask a few questions on the forum without stating that you
don't like the game. After you have heard the answers to your problem
or reason than make up your mind, keep subbing or unsub. It is no use to
bash a game without constructive criticism. It is not easy to make
games or manage them.
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